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New Tree Branch Material - Texture A  
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In this texture, the color information is coming from the
overall texture instead of from the component driving the
leafy qualities.  I did this because I wanted the leaf
transparency component to show alpha information only, that
way it was easier to see the black and white.
 
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'Random Discreet' is the only noise I've tried for leaves
so far.  The texture should have small white shapes on a
black background.  Part of that comes from the noise, but
another important trick in making the alpha information 
strictly black and white is by using a filter.
In Bryce 4, explore the various Voronoi noises for leaf
textures.
  
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Again I've used the Quantize filter, but this time with the
c parameter set to 1 instead of 0.  Think of the Quantize
filter like 'posterize' in photoshop and the value for c as
the number of transitions you get.  A c value of 2 would 
result in a transition from black to middle grey and a
transition from middle grey to white.  But don't use any 
grey values in the alpha channel for texture A because that
will result in translucent leaves interspersed with solid
ones.
Return to New Trees Tutorial
  
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